Moves and rotates the model or building elements.
Move and Rotate can be used for moving and rotating individual objects or even the whole model. What is moved and rotated depends on what you assign to the Objects to Move.
Settings
Objects to Move
Select Object Class, Group, Group Category, Top Most, or Part-level objects. If you input site objects, the site object's coordinate system is changed. If you input building elements, their coordinate system is changed.
Transformation Type
Relative
Moves objects relative to the current placement. Rotates objects relative to the current orientation.
Absolute
Moves objects to the given world coordinate system coordinates. Rotates the objects relative to the world coordinate system axis.
Move
You can use the tool for moving and/or rotating the objects. Set Move on, if you want to move the objects.
Absolute Coordinates or Delta
In the Relative mode, set the offset in all three main axes.
In the Absolute mode, set the world coordinates in all three axes.
You can type in the values, or paste them from a clipboard, or pick from the 3D. To pick the point from 3D, click on the pipette and then click a point from the 3D window.
Rotate
You can use the tool for moving and/or rotating the objects. Set Rotate on if you want to rotate the objects.
Pivot Point
Rotation is always done around a pivot point. Set it here.
You can type in the values, or paste them from a clipboard, or pick from the 3D.
Angle around X-axis
Rotation can be done around the main axes of the chosen objects' coordinate systems. Angle around the X-axis will rotate the objects around x-axis. Positive number does a counter-clockwise rotation.
Angle around Y-axis
Rotation can be done around the main axes of the chosen objects' coordinate systems. Angle around the Y-axis will rotate the objects around y-axis. Positive number does a counter-clockwise rotation.
Angle around Z-axis
Rotation can be done around the main axes of the chosen objects' coordinate systems. Angle around the Z-axis will rotate the objects around z-axis. Positive number does a counter-clockwise rotation.
Rotating around the Z-axis is the most common rotation you want to do, for example when changing the rotation of the site or project.
Move Objects with Their Containers
IFC has a hierarchical placement system. Site's coordinate system is relative to the project's coordinate system, building's system is relative to the site's system and so on...
With Move and Rotate tool you can either change the so-called local coordinate system's coordinates, or move everything related to that coordinate system at ones.
On
Usually you want to keep Move Objects with Their Containers on. This will move everything related to the objects you are moving with it. For example, if you move the site object 10 meters along the x-axis, everything assigned to that site in the model tree will also move 10 meters along the x-axis.
Off
In special situations you want to only change the local placement coordinates of an object. For example, there are applications, which don't handle well that the site object's coordinates are far from the building elements coordinates. In this case you could turn Move Objects with Their Containers off, can edit only the site's coordinates. Everything assigned to it in the model tree, will stay in the same coordinates in the world coordinate system. This is a ‘hidden’ operation that only affects the internal placement structures of your model, not the placements of any objects in 3D.
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